Can you cast a spell without a target




















The same target can't be chosen multiple times for any one instance of the word "target" on the spell. However, if the spell uses the word "target" in multiple places, the same object, player, or zone can be chosen once for each instance of the word "target" as long as it fits the targeting criteria.

If any effects say that an object or player must be chosen as a target, the player chooses targets so that he or she obeys the maximum possible number of such effects without violating any rules or effects that say that an object or player can't be chosen as a target. So, when you cast a spell, you have to choose legal targets to legally cast the spell.

Improve this answer. Note that you do not have to specify targets for activated and triggered abilities on the spells you cast. You can for example cast Hypothesizzle with no creatures on the battlefield and discard a nonland card, if you wish. Hypothesizzle is anomalous though: previous cards solved optional targeting by saying "up to one target".

Sign up or log in Sign up using Google. Sign up using Facebook. Sign up using Email and Password. Post as a guest Name. Email Required, but never shown. This rule applies both when choosing targets for a spell or ability and when changing targets or choosing new targets for a spell or ability see rule A spell or ability on the stack is an illegal target for itself. A spell or ability that requires targets may allow zero targets to be chosen.

Such a spell or ability is still said to require targets, but that spell or ability is targeted only if one or more targets have been chosen for it. Some effects allow a player to change the target s of a spell or ability, and other effects allow a player to choose new targets for a spell or ability. If the player chooses to change some or all of the targets, the new targets must be legal and must not cause any unchanged targets to become illegal.

Modal spells and abilities may have different targeting requirements for each mode. See rule Some objects check what another spell or ability is targeting. Depending on the wording, these may check the current state of the targets, the state of the targets at the time they were selected, or both.

If the same object or player became a target more than once, each of those instances is counted separately. Wizards of the Coast.

Comprehensive Rules. Game Concepts. Parts of a Card. Turn Structure. Spells, Abilities, and Effects. Additional Rules. Multiplayer Rules. Categories Glossary Game concepts Add category. IMO it just does nothing, I just wasted a spell slot.

But I think there is really no rule that clearly says what is supposed to happen. Anyway, the example clearly shows that you first cast the spell, then pick the target. Otherwise that ability would make no sense at all. Aginor if you cast a spell and there is no legal target then clearly the spell does nothing and ends.

The wizard simply stands there and finds themselves a fool with no legal target and lets the energies flow away. You still count as having cast the spell so;. So its a double gamble not just on the wizards spell cast counter, but also on the spell itself.

I was wondering this too. Tzeentch wizards get Fate Points for casting spells so it's nice to be able to cast even when out of range. No need to select a target - the wording of Arcane Bolt etc.

How is the wording? To they have to fully cast and resolve and hit their target or just cast a spell itself? Depending on the wording Tzeentch wizards could generate for themselves one or two extra charges without having to have a viable target. Then again if they've got access to a spell lore as normal chances are throwing a buff on one of your units or on themselves is better than just wasting a casting. You can post now and register later.

Otherwise, the spell or ability will resolve normally. Other parts of the effect for which those targets are not illegal may still affect them. If the spell or ability creates any continuous effects that affect game rules see rule If part of the effect requires information about an illegal target, it fails to determine any such information.

However, replacement effects may modify these actions.



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