His cynicism tinged with sarcasm provides ample amusement during the game, as well. Unfortunately, he's virtually absent in this game, as the story hones in specifically on Baird and Cole's own Kilo Squad. Oh - his voice is heard at one point in the campaign, and players can unlock a "Young Marcus" avatar, but that's it. Though the gameplay hasn't always been well-received by fans, many have regarded this prequel for its interesting new look into the events that set the "gears in motion," as it were.
The campaign takes fans right into the action in the wake of the fateful Emergence Day, which saw the Locus launch a devastating assault on humanity from beneath the earth's surface. As such, fans also get to see a somewhat more lavish and colorful Sera, as it's only in the early stages of being ruined by the subterranean species. Players get a deeper look at the worldbuilding while learning more about characters like Baird and Cole and how their relationships developed.
Of course, the multiplayer is where the meat of the gameplay is supposed to lie, as is the case with other Gears titles. Yet, by and large, it's not quite strong enough to hold up on this front either.
Aside from one addition that'll be touched on shortly, there really isn't much that stands out or proves very interesting.
The new Free-For-All mode has been criticized for being somewhat shallow and chaotic. Meanwhile, mainstays like Domination and Execution tend to feel like "more of the same," with cheaper mechanics to boot. There's also a notable lack of stages and new weapons. Ultimately, the new multiplayer mode called "OverRun" is truly the saving grace of Judgment. Putting a fun twist on the Horde Mode formula, the game pits COG forces against the Locust, in a battle to breach or defend a guarded target.
The experience takes on the feel of an RTS, shooter , and tower defense all in one measure, as each unit has a distinct build and unique role. The real charm of this mode has to be the Locust units, though. On this side of the battle, players get to control creatures like explosive Tickers and creeping Serapedes for the first time. There's something endlessly enjoyable about going nuts and bashing through COG barricades as a mace-swinging Mauler.
Outside of the Declassified Missions, there isn't much in terms of depth with the campaign mode, which is quite literally pretty straightforward. The aforementioned missions, varying conditions, and star ratings add some intrigue. Yet it also tends to cheapen the overall experience, giving more of a shallow and disjointed feel.
This is exacerbated by the structure of shifting between various players. The multiplayer was a drastic change and one I got used to after a while. Am I saying it was an amazing game?
Sadly, I can actually think of things I liked about Judgment. Which is already a lot more than what I can say about this game. Okay, but how much of that will be quality? This game will not survive the wave of games coming out. For a content system like this, the game has to bring out lots of content and very quickly.
This game is just TCs version of Judgement only worse. And ranked? Ranked is a joke. I wish what we loved was still here guys I really do. Gears 5. People complaining about getting crossed down by lancers in support fire with maps designed to have crossing and support fire angles.
Gears 5 people complaining about servers. They could have done much better by making a game about the pendulum wars, or the battle that Marcus Fenix left to go help his Dad. Those are impactful in the other games. Karn is not. Next, there is the mission structure. Each chapter is one or two encounters long.
Each encounter can be played normally or "Declassified" where certain restrictions are imposed on the player such as using only specific weapons, or additional tougher enemies join the fray. The missions are good in that they offer a new way to challenge the player while also giving unique challenges and teaching the player how to adapt, however each mission has too defined a start and end point. It breaks up the gameplay too much and makes it feel less organic.
Instead of playing through the story as a whole, I felt like I was playing through 50 individual battles. What would have been great is if the declassified missions unveiled different pathways through the story. Overall, a fairly good game, but I'll never go back to it because the other gear games are more enjoyable.
I love Gears 1, 2, and 3 but I didn't like this one that much. There are two campaigns: Judgement and Aftermath. You have to play through Judgement to unlock Aftermath so let's talk about Judgement first. I didn't enjoy Judgement at all. It's pretty much just a series of shootouts, one after another.
Each level involves a hallway, then an open area with grubs, and then another hallway to a door where you exit the level. The goal of each level is to rack up as many stars out of 3 as you can by playing as well as you can.
There is this gimmick called "declassified missions" which makes it easier to rack up the 3 stars by doing a challenge during the level, such as completing the level within a set time or using a certain set of weapons only.
I don't enjoy "arcadey" challenges like this as part of a main story so I only did a few at first and then decided to skip the rest of them. You need 40 stars to unlock aftermath but thank god you can easily do so without doing any declassified missions, at least on normal. On top of this, they changed the gameplay. The controls are different and you only get 2 weapons now, which is lame.
Your squad's AI also seems to be way worse, as they always run up to the enemy and get in the way of your shots, making some of the more challenging fights even more so, but for the wrong reasons. Plus, there is barely any story, and what little there is bored me out of my mind. The characters are all boring as well, even though you get Baird and Cole, two of my favorites, but they don't have their lovable personalities from the previous games. I get that this is a prologue to the entire series so far, but you mean to tell me the Cole Train was boring at one point?
I don't believe it. Also, there is barely any party banter in between levels something that got me to love all of the characters in the previous games , which makes me care about the characters even less. Aftermath, on the other hand, is an absolute joy to play. This campaign feels like the last 3 games. The story is way better than Judgement and Cole and Baird are back to normal. And there is party banter in between shootouts. The gameplay is pretty much the same as Judgement, but your squad mates are way smarter and act like they do in the previous games.
Unfortunately, Aftermath only lasts an hour and a half, whereas Judgement took me a little over 5 hours. Overall, this game is a poor continuation of the series. Both campaigns feel like DLC, and it would've been better less scummy if Epic just made them both DLC for 3, rather than combining them into its own game and selling it for 60 bucks at launch.
At least the graphics and music are as great as always. If only you could just play Aftermath without having to suffer through Judgement.
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