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Question Post. Posted by. Destiny 2. Help Forums. If you played the last mission, you should know that this is the only mission with scarabs.
Now the question is: can you destroy them? Because emile drove me away from the battlefield and I didn't attack them I also ran out of ammo by the way.
Comment Reply Start Topic. Post History Loading, please wait. A Scarab will also be temporarily stalled if its legs sustain enough damage, allowing a would-be boarder to simply jump into the vehicle's troop bay. Scarabs have been used in many battles during the Human-Covenant War , including the Fall of Reach, the Battle of Earth and the Battle of Installation 00 , usually to great effect.
The Scarab was first seen in Halo 2 in the level Outskirts, where it appeared as a large, four-legged, silver-armored behemoth with an estimated height of one hundred feet.
It featured an upper deck that was guarded by numerous Sangheili, Kig-yar, and Unggoy, along with a walkway going over the entrance to the control room. This model is manned by a traditional crew, rather than being controlled by Lekgolo worms.
Scarabs' armor were invulnerable to damage from 90mm shells, mm shaped charges,. In addition to the vehicle's main gun, two large anti-aircraft plasma weapons are mounted on top of the walkway; this weapon was used to neutralize the Pelicans ferrying John and his strike team while en route to Regret's Assault Carrier.
The model featured in Halo 2 is often theorized to be a dedicated excavation platform and was used as such in the game , in contrast to the more combat-ready model featured in Halo 3 , Halo Wars , and Halo 3: ODST , as it lacks many of the onboard weapons featured on the other model. Its size makes it considerably less maneuverable than the smaller variant, preventing it from engaging fast-moving targets while confined in narrow areas, such as city streets.
This handicap leaves it succeptible to boarding actions. Unlike its Halo 2 predecessor, the V2 Scarab tank is now completely destructible except in Halo: Reach. Its appearance has been completely altered, with a differently-shaped body and a more bulbous end. It seems to be shorter but wider, and it is purple rather than silver and blue. The legs appear to be more capable of sustaining higher impacts. The V2 Scarabs are piloted by Lekgolo worms centered around the Scarabs power core, whereas the original Scarabs were piloted by Covenant infantry.
In terms of weaponry, the V2's plasma beam is smaller and seemingly weaker; on Legendary, the Halo 3 beam takes almost a full second to kill a player, while in Halo 2 , the beam is instantly fatal. The beam also looks more hose-like, whereas the beam in Halo 2 was in a straight line. The two anti-air turrets on the Halo 2 Scarab have been replaced by a single, larger turret on the craft's rear.
The flaps on the plasma beam are now small pads, and do not constitute the majority of the "head" as is the case in Halo 2. As pointed out before, the Scarab now appears to have no crew controlling it, just squads of Infrantry, to keep boarders off, and it is controlled by Lekgolo worms. Also while shooting exposed Lekgolo worms the worms will bleed, although the blood will not show on the ground.
This has been proven in the December issue of Game Informer , in an article on the Mythic map pack. The level Assembly Level Assembly was shown to be a Scarab factory, and it was stated that tubes could be clearly seen on the level, injecting the worms into the Scarab shells. Halo 3 Scarabs also leak a green fluid from their main guns after firing.
A likely conjecture is that this version of the Scarab was intended to be a weapon. Its color changed to a shade of purple, like other Covenant war-ready vehicles, and it was better-defended and more heavily armed. It has been speculated that Scarabs of Halo 2 were not weapons, but rather mining tools that were deployed as emergency combat relief by Regret upon finding humans on Earth.
This is supported by the fact that the Prophet of Regret was looking for the Artifact that opened the portal to the Ark, and he needed digging machines to excavate it. Differences aside, it still had many similarities to the old Scarab. There were three levels or decks , and the lowest was accessible when the Scarab had been temporarily disabled. This level featured a rear-mounted Plasma Cannon plasma turret, and usually one to four Brutes, depending on the difficulty level.
There was a ramp that led to the second level, where there were a varying number of enemies, depending on the level and difficulty. Usually, you could expect to find a few Brutes and Grunts. Since the some of hunters defected its possible the the scarab driver did aswell. Granted in halo wars you can have your units Hijack a scarab. You see johnson hop onto the scarab as you kill the brutes holding him and his marines hostage.
It takes forever to do it with the scarab gun, but it does work. Just make sure you actually hit him. Use your rocket launcher to take down the Brutes and work your way to the back of the Scarab to find the control room. Melee the shield to destroy it, then melee the console twice more to take it down.
Now you only have about 10 seconds to get the hell off the Scarab before it explodes, so move fast. Give us feedback! On three occasions in Halo: Reach, Scarabs come within dangerous proximity to the player character, yet the player is unable to fight or board them.
Obtaining the Scarab Gun in Halo 2 Vista rewards the player with an achievement.
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